A.ANUSHKA / INTERACTIVE STUDY DYNAMIC OBSTACLE STUDY

01 — PATHFINDING, MADE VISIBLE

Find a way
through the noise.

Move the start or goal, add fixed barriers, and run A* while three obstacles move through the workspace. The route is recalculated as they shift.

↘

A* search with live replanning around moving hazards.

SIMULATOR / 01

Plan a route

READY
EDIT GRID
 
WORKSPACE 30 × 18DRAG START OR GOAL · DRAW FIXED WALLS
StartGoalFixed wallMoving hazardExploredRoute3 moving hazards · A* 4-direction grid
RUN SUMMARY

Ready when you are. Place some obstacles and find a path.

PATH LENGTH—grid steps · refreshed live
NODES EXPANDED—explored cells
SEARCH TIME—milliseconds

A NOTE ON THE MODEL

Clear rules.
Useful limits.

This browser model uses a 30 × 18, four-neighbor grid. A* ranks cells by path cost plus Manhattan distance. Three deterministic moving hazards advance along sinusoidal tracks; the planner recomputes its route several times per second as their positions change.

This is a 2D point/workspace study, not the 7-DOF arm and not a joint-space planner. It omits robot geometry, 3D collision volumes, velocity/acceleration limits, sensing delay, and hardware control. The dynamic obstacles are grid cells rather than physical 3D objects.

THINK
IN
STEPS✳